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IWMSServerLimits.PlayerAcknowledgementTimeout (C#)
The PlayerTimeout property specifies and retrieves the maximum length of time, in seconds, that a client is allowed to remain connected if the server has not received a client request.
Syntax
IWMSServerLimits .PlayerAcknowledgementTimeout = int; int = IWMSServerLimits.PlayerAcknowledgementTimeout;
Property Value
int containing the time, in seconds.
If this property fails, it throws an exception.
| Number | Description |
| 0x80070057 | int is an invalid argument. |
Remarks
The value zero is not valid for the return value. The default value is 60 seconds.
Example Code
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Retrieve the IWMSServerLimits object for the server.
ServerLimits = Server.Limits;
// Retrieve the maximum amount of time a client
// has between requests before being disconnected.
iValue = ServerLimits.PlayerAcknowledgementTimeout;
// Set the maximum amount of time a client
// has between requests before being disconnected.
ServerLimits.PlayerAcknowledgementTimeout = 3000;
}
catch (COMException comExc) {
// TODO: Handle COM exceptions.
}
catch (Exception e) {
// TODO: Handle exceptions.
}
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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