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Passing Effect Parameters as Common Language Runtime Properties

Common Language Runtime (CLR) properties can be used to define effect parameters that don't respond to runtime property changes. This article demonstrates using CLR properties to pass parameters to an effect.

The process for creating effect parameters that don't respond to runtime property changes is as follows:

  1. Create a public class that subclasses the RoutingEffect class. The RoutingEffect class represents a platform-independent effect that wraps an inner effect that is usually platform-specific.
  2. Create a constructor that calls the base class constructor, passing in a concatenation of the resolution group name, and the unique ID that was specified on each platform-specific effect class.
  3. Add properties to the class for each parameter to be passed to the effect.

Parameters can then be passed to the effect by specifying values for each property when instantiating the effect.

The sample application demonstrates a ShadowEffect that adds a shadow to the text displayed by a Label control. The following diagram illustrates the responsibilities of each project in the sample application, along with the relationships between them:

Shadow Effect Project Responsibilities

A Label control on the HomePage is customized by the LabelShadowEffect in each platform-specific project. Parameters are passed to each LabelShadowEffect through properties in the ShadowEffect class. Each LabelShadowEffect class derives from the PlatformEffect class for each platform. This results in a shadow being added to the text displayed by the Label control, as shown in the following screenshots:

Shadow Effect on each Platform

Creating Effect Parameters

A public class that subclasses the RoutingEffect class should be created to represent effect parameters, as demonstrated in the following code example:

public class ShadowEffect : RoutingEffect
{
  public float Radius { get; set; }

  public Color Color { get; set; }

  public float DistanceX { get; set; }

  public float DistanceY { get; set; }

  public ShadowEffect () : base ("MyCompany.LabelShadowEffect")
  {            
  }
}

The ShadowEffect contains four properties that represent parameters to be passed to each platform-specific LabelShadowEffect. The class constructor calls the base class constructor, passing in a parameter consisting of a concatenation of the resolution group name, and the unique ID that was specified on each platform-specific effect class. Therefore, a new instance of the MyCompany.LabelShadowEffect will be added to a control's Effects collection when a ShadowEffect is instantiated.

Consuming the Effect

The following XAML code example shows a Label control to which the ShadowEffect is attached:

<Label Text="Label Shadow Effect" ...>
  <Label.Effects>
    <local:ShadowEffect Radius="5" DistanceX="5" DistanceY="5">
      <local:ShadowEffect.Color>
        <OnPlatform x:TypeArguments="Color">
            <On Platform="iOS" Value="Black" />
            <On Platform="Android" Value="White" />
            <On Platform="UWP" Value="Red" />
        </OnPlatform>
      </local:ShadowEffect.Color>
    </local:ShadowEffect>
  </Label.Effects>
</Label>

The equivalent Label in C# is shown in the following code example:

var label = new Label {
  Text = "Label Shadow Effect",
  ...
};

Color color = Color.Default;
switch (Device.RuntimePlatform)
{
    case Device.iOS:
        color = Color.Black;
        break;
    case Device.Android:
        color = Color.White;
        break;
    case Device.UWP:
        color = Color.Red;
        break;
}

label.Effects.Add (new ShadowEffect {
  Radius = 5,
  Color = color,
  DistanceX = 5,
  DistanceY = 5
});

In both code examples, an instance of the ShadowEffect class is instantiated with values being specified for each property, before being added to the control's Effects collection. Note that the ShadowEffect.Color property uses platform-specific color values. For more information, see Device Class.

Creating the Effect on each Platform

The following sections discuss the platform-specific implementation of the LabelShadowEffect class.

iOS Project

The following code example shows the LabelShadowEffect implementation for the iOS project:

[assembly:ResolutionGroupName ("MyCompany")]
[assembly:ExportEffect (typeof(LabelShadowEffect), "LabelShadowEffect")]
namespace EffectsDemo.iOS
{
    public class LabelShadowEffect : PlatformEffect
    {
        protected override void OnAttached ()
        {
            try {
                var effect = (ShadowEffect)Element.Effects.FirstOrDefault (e => e is ShadowEffect);
                if (effect != null) {
                    Control.Layer.ShadowRadius = effect.Radius;
                    Control.Layer.ShadowColor = effect.Color.ToCGColor ();
                    Control.Layer.ShadowOffset = new CGSize (effect.DistanceX, effect.DistanceY);
                    Control.Layer.ShadowOpacity = 1.0f;
                }
            } catch (Exception ex) {
                Console.WriteLine ("Cannot set property on attached control. Error: ", ex.Message);
            }
        }

        protected override void OnDetached ()
        {
        }
    }
}

The OnAttached method retrieves the ShadowEffect instance, and sets Control.Layer properties to the specified property values to create the shadow. This functionality is wrapped in a try/catch block in case the control that the effect is attached to does not have the Control.Layer properties. No implementation is provided by the OnDetached method because no cleanup is necessary.

Android Project

The following code example shows the LabelShadowEffect implementation for the Android project:

[assembly:ResolutionGroupName ("MyCompany")]
[assembly:ExportEffect (typeof(LabelShadowEffect), "LabelShadowEffect")]
namespace EffectsDemo.Droid
{
    public class LabelShadowEffect : PlatformEffect
    {
        protected override void OnAttached ()
        {
            try {
                var control = Control as Android.Widget.TextView;
                var effect = (ShadowEffect)Element.Effects.FirstOrDefault (e => e is ShadowEffect);
                if (effect != null) {
                    float radius = effect.Radius;
                    float distanceX = effect.DistanceX;
                    float distanceY = effect.DistanceY;
                    Android.Graphics.Color color = effect.Color.ToAndroid ();
                    control.SetShadowLayer (radius, distanceX, distanceY, color);
                }
            } catch (Exception ex) {
                Console.WriteLine ("Cannot set property on attached control. Error: ", ex.Message);
            }
        }

        protected override void OnDetached ()
        {
        }
    }
}

The OnAttached method retrieves the ShadowEffect instance, and calls the TextView.SetShadowLayer method to create a shadow using the specified property values. This functionality is wrapped in a try/catch block in case the control that the effect is attached to does not have the Control.Layer properties. No implementation is provided by the OnDetached method because no cleanup is necessary.

Universal Windows Platform Project

The following code example shows the LabelShadowEffect implementation for the Universal Windows Platform (UWP) project:

[assembly: ResolutionGroupName ("Xamarin")]
[assembly: ExportEffect (typeof(LabelShadowEffect), "LabelShadowEffect")]
namespace EffectsDemo.UWP
{
    public class LabelShadowEffect : PlatformEffect
    {
        bool shadowAdded = false;

        protected override void OnAttached ()
        {
            try {
                if (!shadowAdded) {
                    var effect = (ShadowEffect)Element.Effects.FirstOrDefault (e => e is ShadowEffect);
                    if (effect != null) {
                        var textBlock = Control as Windows.UI.Xaml.Controls.TextBlock;
                        var shadowLabel = new Label ();
                        shadowLabel.Text = textBlock.Text;
                        shadowLabel.FontAttributes = FontAttributes.Bold;
                        shadowLabel.HorizontalOptions = LayoutOptions.Center;
                        shadowLabel.VerticalOptions = LayoutOptions.CenterAndExpand;
                        shadowLabel.TextColor = effect.Color;
                        shadowLabel.TranslationX = effect.DistanceX;
                        shadowLabel.TranslationY = effect.DistanceY;

                        ((Grid)Element.Parent).Children.Insert (0, shadowLabel);
                        shadowAdded = true;
                    }
                }
            } catch (Exception ex) {
                Debug.WriteLine ("Cannot set property on attached control. Error: ", ex.Message);
            }
        }

        protected override void OnDetached ()
        {
        }
    }
}

The Universal Windows Platform doesn't provide a shadow effect, and so the LabelShadowEffect implementation on both platforms simulates one by adding a second offset Label behind the primary Label. The OnAttached method retrieves the ShadowEffect instance, creates the new Label, and sets some layout properties on the Label. It then creates the shadow by setting the TextColor, TranslationX, and TranslationY properties to control the color and location of the Label. The shadowLabel is then inserted offset behind the primary Label. This functionality is wrapped in a try/catch block in case the control that the effect is attached to does not have the Control.Layer properties. No implementation is provided by the OnDetached method because no cleanup is necessary.

Summary

This article has demonstrated using CLR properties to pass parameters to an effect. CLR properties can be used to define effect parameters that don't respond to runtime property changes.