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A unique_ptr doesn't share its pointer. It can't be copied to another unique_ptr, passed by value to a function, or used in any C++ Standard Library algorithm that requires copies to be made. A unique_ptr can only be moved. This means that the ownership of the memory resource is transferred to another unique_ptr and the original unique_ptr no longer owns it. We recommend that you restrict an object to one owner, because multiple ownership adds complexity. When you need a smart pointer for a plain C++ object, use unique_ptr, and when you construct a unique_ptr, use the make_unique helper function.
The following diagram illustrates the transfer of ownership between two unique_ptr instances.

unique_ptr is defined in the <memory> header in the C++ Standard Library. It's exactly as efficient as a raw pointer and can be used in C++ Standard Library containers. The addition of unique_ptr instances to C++ Standard Library containers is efficient because the move constructor of the unique_ptr eliminates the need for a copy operation.
To use unique_ptr and make_unique, include the <memory> header. The following examples each compile and run as standalone programs.
Example 1
The following example shows how to create unique_ptr instances and pass them between functions. Returning a unique_ptr by value transfers ownership to the caller. Passing a unique_ptr by value to a function transfers ownership to the callee.
// Compile with: cl /EHsc /std:c++17
#include <iostream>
#include <memory>
#include <string>
struct Song {
std::string artist;
std::string title;
Song(const std::string& a, const std::string& t) : artist(a), title(t) {
std::cout << "Created: " << title << "\n";
}
~Song() { std::cout << "Destroyed: " << title << "\n"; }
};
// Returning a unique_ptr by value transfers ownership to the caller.
std::unique_ptr<Song> SongFactory(const std::string& artist, const std::string& title) {
return std::make_unique<Song>(artist, title);
}
// Passing a unique_ptr by value transfers ownership to the function.
// The Song is automatically destroyed when the function exits.
void SingSong(std::unique_ptr<Song> song) {
std::cout << "Singing: " << song->title << " by " << song->artist << "\n";
}
int main() {
// Create a new unique_ptr with a new object.
auto song = std::make_unique<Song>("Mr. Children", "Namonaki Uta");
std::cout << "song points to: " << song->title << "\n";
// Move ownership from one unique_ptr to another.
std::unique_ptr<Song> song2 = std::move(song);
std::cout << "After move, song is " << (song ? "not null" : "null") << "\n";
std::cout << "song2 points to: " << song2->title << "\n";
// Obtain unique_ptr from a factory function that returns by value.
auto song3 = SongFactory("Michael Jackson", "Beat It");
// Transfer ownership to a function.
SingSong(std::move(song3));
std::cout << "After SingSong, song3 is " << (song3 ? "not null" : "null") << "\n";
}
Created: Namonaki Uta
song points to: Namonaki Uta
After move, song is null
song2 points to: Namonaki Uta
Created: Beat It
Singing: Beat It by Michael Jackson
Destroyed: Beat It
After SingSong, song3 is null
Destroyed: Namonaki Uta
These examples demonstrate this basic characteristic of unique_ptr: it can be moved, but not copied. "Moving" transfers ownership to a new unique_ptr and resets the old unique_ptr.
Example 2
The following example shows how to create unique_ptr instances and use them in a vector.
// Compile with: cl /EHsc /std:c++17
#include <iostream>
#include <memory>
#include <string>
#include <vector>
struct Song {
std::string artist;
std::string title;
Song(const std::string& a, const std::string& t) : artist(a), title(t) {}
};
int main() {
std::vector<std::unique_ptr<Song>> songs;
// Create unique_ptr<Song> instances and add them to the vector
// using implicit move semantics.
songs.push_back(std::make_unique<Song>("B'z", "Juice"));
songs.push_back(std::make_unique<Song>("Namie Amuro", "Funky Town"));
songs.push_back(std::make_unique<Song>("Kome Kome Club", "Kimi ga Iru Dake de"));
songs.push_back(std::make_unique<Song>("Ayumi Hamasaki", "Poker Face"));
// Pass by const reference to avoid copying.
// Passing by value causes a compile error because
// the unique_ptr copy constructor is deleted.
for (const auto& song : songs) {
std::cout << "Artist: " << song->artist
<< " Title: " << song->title << "\n";
}
// The unique_ptr instances in the vector are automatically destroyed when the vector goes out of scope at the end of main()
}
Artist: B'z Title: Juice
Artist: Namie Amuro Title: Funky Town
Artist: Kome Kome Club Title: Kimi ga Iru Dake de
Artist: Ayumi Hamasaki Title: Poker Face
Destroyed: Juice
Destroyed: Funky Town
Destroyed: Kimi ga Iru Dake de
Destroyed: Poker Face
In the range for loop, notice that the unique_ptr is passed by reference. If you try to pass by value here, the compiler reports an error because the unique_ptr copy constructor is deleted.
Example 3
The following example shows how to initialize a unique_ptr that is a class member.
// Compile with: cl /EHsc /std:c++17
#include <iostream>
#include <memory>
class Engine {
public:
Engine() { std::cout << "Engine created\n"; }
~Engine() { std::cout << "Engine destroyed\n"; }
void Run() { std::cout << "Engine running\n"; }
};
class Car {
private:
// Car owns the unique_ptr.
std::unique_ptr<Engine> engine;
public:
// Initialize by using make_unique in the member initializer list.
Car() : engine(std::make_unique<Engine>()) {}
void Start() {
engine->Run();
}
};
int main() {
Car car;
car.Start();
}
Engine created
Engine running
Engine destroyed
Example 4
You can use make_unique to create a unique_ptr to an array. make_unique<int[]>(5) creates a five element array that is value-initialized to zero. You can't pass individual element values to make_unique, so assign them after creation.
// Compile with: cl /EHsc /std:c++17
#include <iostream>
#include <memory>
int main() {
// Create a unique_ptr to an array of 5 integers.
// The elements are value-initialized to 0.
auto p = std::make_unique<int[]>(5);
// Assign values to the array elements.
for (int i = 0; i < 5; ++i) {
p[i] = i;
std::cout << p[i] << "\n";
}
// The array is automatically deleted when p goes out of scope.
}
0
1
2
3
4
For more examples, see make_unique.