Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Adds adjacency data to the mesh's index buffer. When the mesh is to be sent to a geometry shader that takes adjacency data, it is necessary for the mesh's index buffer to contain adjacency data.
Syntax
HRESULT GenerateGSAdjacency();
Parameters
This method has no parameters.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also