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Find the index that indicates where a given vertex is in a given bone's list of influenced vertices.
Syntax
HRESULT FindBoneInfluenceIndex(
[in] UINT BoneIndex,
[in] UINT VertexIndex,
[in] UINT *pInfluenceIndex
);
Parameters
-
BoneIndex [in]
-
Type: UINT
An index that specifies an existing bone. Must be between 0 and the value returned by ID3DX10SkinInfo::GetNumBones.
-
VertexIndex [in]
-
Type: UINT
The index of the vertex in the vertex buffer.
-
pInfluenceIndex [in]
-
Type: UINT*
The index of the vertex in the bone's list of influenced vertices.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be: E_INVALIDARG.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also