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Retrieves the blend factor and vertex affected by a specified bone influence.
Syntax
HRESULT GetBoneVertexInfluence(
[in] DWORD boneNum,
[in] DWORD influenceNum,
[in, out] FLOAT *pWeight,
[in, out] DWORD *pVertexNum
);
Parameters
-
boneNum [in]
-
Type: DWORD
Index of the bone. Must be between 0 and the number of bones.
-
influenceNum [in]
-
Type: DWORD
Index of the influence array of the specified bone.
-
pWeight [in, out]
-
Type: FLOAT*
Pointer to the blend factor influenced by influenceNum.
-
pVertexNum [in, out]
-
Type: DWORD*
Pointer to the vertex influenced by influenceNum.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also