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Sets the bone name.
Syntax
HRESULT SetBoneName(
[in] DWORD Bone,
[in] LPCSTR pName
);
Parameters
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
Bone names are returned by D3DXLoadMeshFromXof.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also