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Component-wise add of 2 vectors.
| add[_sat] dest[.mask], [-]src0[_abs][.swizzle], [-]src1[_abs][.swizzle] |
|---|
| Item | Description |
|---|---|
| dest |
[in] The address of the result of the operation. |
| src0 |
[in] The vector to add to src1. |
| src1 |
[in] The vector to add to src0. |
Remarks
The following table shows the results obtained when executing the instruction with various classes of numbers, assuming that neither overflow or underflow occurs. F means finite real number.
| src0 src1-> | -inf | -F | -denorm | -0 | +0 | denorm | +F | +inf | NaN |
|---|---|---|---|---|---|---|---|---|---|
| -inf | -inf | -inf | -inf | -inf | -inf | -inf | -inf | NaN | NaN |
| -F | -inf | -F | src0 | src0 | src0 | src0 | +-F or +-0 | +inf | NaN |
| -denorm | -inf | src1 | -0 | -0 | +0 | +0 | src1 | +inf | NaN |
| -0 | -inf | src1 | -0 | -0 | +0 | +0 | src1 | +inf | NaN |
| +0 | i-inf | src1 | +0 | +0 | +0 | +0 | src1 | +inf | NaN |
| +denorm | -inf | src1 | +0 | +0 | +0 | +0 | src1 | +inf | NaN |
| +F | -inf | +-F or +-0 | src0 | src0 | src0 | src0 | +F | +inf | NaN |
| +inf | NaN | +inf | +inf | +inf | +inf | +inf | +inf | +inf | NaN |
| NaN | NaN | NaN | NaN | NaN | NaN | NaN | NaN | NaN | NaN |
This instruction applies to the following shader stages:
| Vertex Shader | Geometry Shader | Pixel Shader |
|---|---|---|
| x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | yes |
| Shader Model 4 | yes |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |