Hello James! Thank you so much for reaching out, I am Tin, an independent advisor, and I am glad to assist you today with this issue. You're encountering a known limitation with the Surface Laptop Studio 2 (SLS2) when attempting to use VR headsets like the PSVR2. Despite its powerful NVIDIA GeForce RTX 4050 GPU, the SLS2's hardware design routes external display outputs through the integrated Intel Iris Xe GPU, not the dedicated NVIDIA GPU. This configuration prevents VR applications from utilizing the full capabilities of the RTX 4050, leading to suboptimal performance.
You might want to try the possible workaround to this issue.
- External GPU (eGPU): While the SLS2 supports Thunderbolt 4, which is compatible with eGPUs, users have reported mixed experiences. Some have successfully connected eGPUs, but others faced issues like system instability and driver conflicts. Moreover, the cost and complexity of setting up an eGPU may not be justified, especially since the SLS2 already contains a dedicated GPU.
- Alternative VR Headsets: Consider using VR headsets that are more compatible with the SLS2's hardware configuration. Some users have had better experiences with headsets like the Oculus Quest 2 when using wireless solutions such as Virtual Desktop, which can leverage the dedicated GPU without relying on the USB-C display output.
- Future Hardware Considerations: If VR is a significant priority, you might consider using a different laptop or desktop that allows direct connection of VR headsets to the dedicated GPU. Devices with dedicated DisplayPort outputs linked directly to the discrete GPU are more suitable for VR applications.