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Minecraft 1.8.8 and Windows 10

Anonymous
2015-09-23T16:23:46+00:00

Recently I have updated to Windows 10, and everything was fine until minecraft stopped working for some reason. I tried to look for solutions, but none of them that I found worked. I updated from windows 7, and I am using the Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) Display Adapter. Here is the minecraft crash report:

---- Minecraft Crash Report ----

// Don't be sad. I'll do better next time, I promise!

Time: 9/23/15 12:22 PM

Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated

 at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

 at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

 at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)

 at org.lwjgl.opengl.Display.createWindow(Display.java:306)

 at org.lwjgl.opengl.Display.create(Display.java:848)

 at org.lwjgl.opengl.Display.create(Display.java:757)

 at org.lwjgl.opengl.Display.create(Display.java:739)

 at ave.ap(SourceFile:534)

 at ave.am(SourceFile:363)

 at ave.a(SourceFile:310)

 at net.minecraft.client.main.Main.main(SourceFile:124)

A detailed walkthrough of the error, its code path and all known details is as follows:


-- Head --

Stacktrace:

 at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

 at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

 at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)

 at org.lwjgl.opengl.Display.createWindow(Display.java:306)

 at org.lwjgl.opengl.Display.create(Display.java:848)

 at org.lwjgl.opengl.Display.create(Display.java:757)

 at org.lwjgl.opengl.Display.create(Display.java:739)

 at ave.ap(SourceFile:534)

 at ave.am(SourceFile:363)

-- Initialization --

Details:

Stacktrace:

 at ave.a(SourceFile:310)

 at net.minecraft.client.main.Main.main(SourceFile:124)

-- System Details --

Details:

 Minecraft Version: 1.8.8

 Operating System: Windows 10 (amd64) version 10.0

 Java Version: 1.8.0_25, Oracle Corporation

 Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation

 Memory: 62059504 bytes (59 MB) / 161026048 bytes (153 MB) up to 1060372480 bytes (1011 MB)

 JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

 IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

 Launched Version: 1.8.8

 LWJGL: 2.9.4

 OpenGL: ERROR RuntimeException: No OpenGL context found in the current thread.

 GL Caps:

 Using VBOs: No

 Is Modded: Probably not. Jar signature remains and client brand is untouched.

 Type: Client (map_client.txt)

 Resource Packs:

 Current Language: ERROR NullPointerException: null

 Profiler Position: N/A (disabled)

 CPU: <unknown>

Hopefully you can help me out :D

Windows for home | Windows 10 | Gaming

Locked Question. This question was migrated from the Microsoft Support Community. You can vote on whether it's helpful, but you can't add comments or replies or follow the question.

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3 answers

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  1. Anonymous
    2015-10-31T03:35:09+00:00

    Hello,

    I really understand the inconvenience you're going through.

    We have a dedicated support team for gaming issues.  For better assistance in this regard, suggest you to please get in touch with our Xbox Support team. Our Xbox support team will assist you better in this regard.

    Thank you.

    4 people found this answer helpful.
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  2. Anonymous
    2015-10-17T11:21:42+00:00

    Recently I have updated to Windows 10, and everything was fine until minecraft stopped working for some reason. I tried to look for solutions, but none of them that I found worked. I updated from windows 7, and I am using the Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) Display Adapter. Here is the minecraft crash report:

    ---- Minecraft Crash Report ----

    // Don't be sad. I'll do better next time, I promise!

    Time: 9/23/15 12:22 PM

    Description: Initializing game

    org.lwjgl.LWJGLException: Pixel format not accelerated

     at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

     at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

     at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)

     at org.lwjgl.opengl.Display.createWindow(Display.java:306)

     at org.lwjgl.opengl.Display.create(Display.java:848)

     at org.lwjgl.opengl.Display.create(Display.java:757)

     at org.lwjgl.opengl.Display.create(Display.java:739)

     at ave.ap(SourceFile:534)

     at ave.am(SourceFile:363)

     at ave.a(SourceFile:310)

     at net.minecraft.client.main.Main.main(SourceFile:124)

    A detailed walkthrough of the error, its code path and all known details is as follows:


    -- Head --

    Stacktrace:

     at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

     at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

     at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)

     at org.lwjgl.opengl.Display.createWindow(Display.java:306)

     at org.lwjgl.opengl.Display.create(Display.java:848)

     at org.lwjgl.opengl.Display.create(Display.java:757)

     at org.lwjgl.opengl.Display.create(Display.java:739)

     at ave.ap(SourceFile:534)

     at ave.am(SourceFile:363)

    -- Initialization --

    Details:

    Stacktrace:

     at ave.a(SourceFile:310)

     at net.minecraft.client.main.Main.main(SourceFile:124)

    -- System Details --

    Details:

     Minecraft Version: 1.8.8

     Operating System: Windows 10 (amd64) version 10.0

     Java Version: 1.8.0_25, Oracle Corporation

     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation

     Memory: 62059504 bytes (59 MB) / 161026048 bytes (153 MB) up to 1060372480 bytes (1011 MB)

     JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

     Launched Version: 1.8.8

     LWJGL: 2.9.4

     OpenGL: ERROR RuntimeException: No OpenGL context found in the current thread.

     GL Caps:

     Using VBOs: No

     Is Modded: Probably not. Jar signature remains and client brand is untouched.

     Type: Client (map_client.txt)

     Resource Packs:

     Current Language: ERROR NullPointerException: null

     Profiler Position: N/A (disabled)

     CPU: <unknown>

    Hopefully you can help me out :D

    why the minecraft can not worked on my window 10 whats happened I don't understand......... am not expecting  this fix that ?????????????????????????????????????????????????????????????????????????

    3 people found this answer helpful.
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  3. Anonymous
    2015-09-23T19:54:57+00:00

    Hi,

    Thank you for posting in Microsoft Community.

    I regret the inconvenience caused to you. Let me help you.

    I suggest you to check with our Xbox forum for better assistance of the issue.

    Click on, http://www.xbox.com/en-US/forums

    If you have any further queries regarding Windows Operating Systems, please feel free to contact us again. We will be happy to assist you.

    Thank you.

    3 people found this answer helpful.
    0 comments No comments