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AMD's Super resolution does not downscale to fit my monitor anymore when using higher then native resolutions

Anonymous
2018-05-10T04:28:30+00:00

It crossed my mind to ask AMD but I didn't have this issue on windows 7 and I am using the same exact AMD driver version. AMD Adrenalin 18.3.4.

My monitor is a 1080p standard 16:9 ips display. If I use the super resolution feature on the AMD control panel and try to use 1440p or 2160p in a game, It's suppose to render the scene in that resolution and then scale it back down to 1080p, (in my case) so my monitor can display it. Instead.. If I choose 1440p for example. It displays it but it's stretched off the screen and doesn't fit my monitor anymore like its suppose to. 

Is there something I need to change on windows 10 in order for this feature to work properly?

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Windows for home | Windows 10 | Performance and system failures

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Anonymous
2018-05-12T20:18:42+00:00

I figured it out, sort of. It's weird though. Super-resolution acts differently than it did on windows 7. See, on windows 7 all I had to do was turn the feature on and then change the resolution in game.

For some reason on Windows10 I have to go into each game's "profile options" and change the Display Scaling option to "full panel". It's weird though! Because a lot of the time a game's opening screen, (you know where it shows company logo's). It's stretched out and it's not fitting but by the time I get to the games title screen, the scaling fixes itself and the super-resolution work perfectly.

AMD Control panel > Gaming > Fallout 4 > Profile Options > Display scaling=full panel

On Fallout 4's game options I chose 1440p super resolution for my 1080p monitor.

The first screen after you start the game may not scale but the next screen will. But now that I have started the game a couple times it's scaling properly right away. WEIRD

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  1. Anonymous
    2018-05-10T12:33:46+00:00

    Are you using borderless Window option in the games that are having this problem ?

    If so, set your display resolution equal to, or higher than the res you select in the games settings and you should get the

    image properly scaled.

    I don't  use borderless Window mode so don't know if this happened with previous Win10 versions or not, but Far Cry 4

    is one game that is affected in this way by DSR with borderless Window mode. I had no problem with two other games I tested,

    so the display can generally be left at it's native resolution.

    Interestingly, it also forces part of the image on screen two even though I have that connected to my Intel HD graphics. So it looks like the

    Nvidia graphics can override the Intel integrated graphics in Win10.

    [EDIT: Was just reading the release notes for the new Nvidia driver, and see that there is a similar scaling problem when using

    HDMI audio on displays over 1920x1080. The same may apply with AMD HD audio drivers . ]

    .

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