WinRT internal error using Windows.Services.Store in Unreal Engine 4
Zaratusa
1
Reputation point
Hi,
I've followed the WinRT in Unreal tutorial to use the Windows.Services.Store Namespace in Unreal Engine 4.27.
Calling the first method from the tutorial: winrt::Windows::ApplicationModel::Store::CurrentAppSimulator::LicenseInformation()
, causes a crash with an internal error: 0x8007054F
Calling winrt::Windows::ApplicationModel::Store::CurrentApp::LicenseInformation()
, causes a crash with internal error: 0x80070490 instead.
Am I missing a point here? Can't the WinRT functions be used with the WinRT in Unreal tutorial?