Hello @여은 황 ,
Is that the below scene is same on your side as well, when we click play button?
Azure Kinect Body Tracking Unity Integration
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I'm following the Unity BodyTracking sample, but it's frustrating because the modeling is always looking behind me.
Changing or angled the matched bones will break or reverse the behavior.
Is there any way to change the viewing direction within Azure kinect itself?
Hello @여은 황 ,
Is that the below scene is same on your side as well, when we click play button?
Azure Kinect Body Tracking Unity Integration