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UX Tools should integrate with your client instead of the server. Usually, the server should only handle logic. The server can send messages to notify the client to create the corresponding UX control instead of directly creating them by the server. In multiplayer games, if a UX control needs to be shared by multiple clients, the server should notify these clients to generate this UX control locally, and then the server needs to synchronize the state of this UX control, such as position, rotation, or movement.
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