Hello,
The difference between IsStarted and IsRunning is only that IsStarted is true immediately after calling the Start() method, while IsRunning is only true after the animation actually starts. And after IsRunning becomes True, CurrentPlayTime will start timing.
For example, if I start the animation, call Pause() after 1 minute, and then wait 10 minutes, will CurrentPlayTime be 0:01:00 or 0:11:00?
The Pause() method does not stop the CurrentPlayTime timer, therefore, the value of it will be 0:11:00. You could verify it by referring to the following code:
var text = FindViewById<TextView>(Resource.Id.textView1);
var animator = ObjectAnimator.OfFloat(text, "translationY", 0, 900);
animator.SetDuration(5000);
animator.StartDelay = 2000;
Button Startbutton = FindViewById<Button>(Resource.Id.button1);
Button Pausebutton = FindViewById<Button>(Resource.Id.button2);
Button Resumebutton = FindViewById<Button>(Resource.Id.button3);
Startbutton.Click += (s, e) =>
{
animator.Start();
};
Pausebutton.Click += (s, e) =>
{
animator.Pause();
Console.WriteLine(animator.CurrentPlayTime);
};
Resumebutton.Click += (s, e) =>
{
animator.Resume();
Console.WriteLine(animator.CurrentPlayTime);
};
Best Regards,
Alec Liu.
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