Can I use Azure Kinect 4k camera while using body tracking in Unity
Hello
I've tried to build unity project which can show body tracking with real time video from webcam using only Azure Kinect.
The body tracking and webcam camera work just fine when they are using separately. but when they use together it have a lot of error.
(1) If I use Body tracking first and then start using camera, body tracking gets lag and raw image that use to show video from camera went all black. No console errors.
(2) If I use camera first and then start using body tracking, body tracking not going to work and there's some console error say "catching exception for background thread result = K4A_RESULT_FAILED"
It's might because the device is already running.
if I start it at the same time, it will be like when I start body tracking first.
it the same issue as this question but I can't find any solution there.
Anyone have any idea how to fix this?
I recorded the video while trying it and think it might be help. here