Problems running EXE files created with Unity using Azure Kinect with GEFORCE RTX 3060

Andreas Lauer 1 Reputation point

Hi dear community,

I develop games in an international project with Unity using Azure Kinect for interaction.
It is for patients in hospital that cannot move there hands so they play the games by moving their legs.

The games do not use Microsoft Kinect Body Tracking, but I programmed the interaction by myself.

The games work fine with GEFORCE RTX 2060, but on the newer Laptops with GEFORCE RTX 3060 the interaction is very slow.

I installed the same software (Azure Kinect SDK 1.4.1, Body Tracking SDK 1.1.0, most recent Windows Updates) except the GEFORCE drivers vary, obviously because the graphic cards are different.

We use Windows 10 Education or Home version.

On the Laptops with GEFORCE RTX 3060, if I run the games with "Troubleshoot mode" it suggests me Windows 8 settings and then it works.

If you need more information, feel free to ask.

I am looking forward to your answers.

Best wishes

Andreas Lauer

Azure Kinect DK
Azure Kinect DK
A Microsoft developer kit and peripheral device with advanced artificial intelligence sensors for sophisticated computer vision and speech models.
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