Is there a way to reset the world origin during runtime when playing with HoloLens Remote player in Unreal?
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1
Reputation point
I tried various methods but couldn't find a way
The place where I turn on the Holographic remote player app or turn off the app that was running becomes the next world origin.
So, the method that was recommended to be used in the past cannot be used because the origin changes according to the existing origin, so it is not a method that only considers the anchor position.
([https://github.com/microsoft/MixedRealityToolkit-Unreal/issues/19)
Is there really no way to change the world origin location using anchors with the HoloLens Remote Play in runtime?