Hi, I'm working on a similar problem with hololens 2, but how did you get the raw data from the accelerometer? (I need the height reached when the user jumps)
How to know the orientation of the accelerometer in relation to camera Transform?
Léa Prémont
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I am using HoloLens 2 with Unity 2019.4. I have access to research mode thanks to this repo .
I can get the raw data from the accelerometer, but I don't know in which frame they are expressed. If I assume it is in the camera (headset) frame, then it does not fit (I calibrate with gravity but when I subtract gravity I still have a constant acceleration for static positions). The accelerometer does not seem to be aligned with the camera axis.
How do I get to know the orientation of the accelerometer in relation to the headset (or world)?
Thanks.