Question about whether QR code recognition and Spaital Anchor functions are supported in HoloLens 2 holographic remote rendering using Unity

grimsk 16 Reputation points

I am trying to use QR code recognition and Spaital Anchors functions for HoloLens 2 hologram remote rendering using Unity, but I have the following questions.

  1. Does the function called hologram remote for play mode in the Unity editor support the same function as the result of building with Unity & Visual Studio?
    (This is to avoid trying to build functionality that isn't even available in the holographic remote for play mode.)
  2. When I looked at the official documentation, the remote playback code was not properly explained. (API documentation)
    And after going through the detailed build process in Unity and Visual Studio, the explanation of testing the program seems to be lacking.
  3. Can you let me know if you have a link?
  4. Does HoloLens 2 hologram remote rendering support QR code recognition and Spaital Anchors? (QR codes are also a feature supported by Microsoft.)

Previously, when building and testing on a HoloLens device, QR code recognition and Spatial Anchors creation and recognition worked well.

I would like to change all these functions into a remote program that uses the resources of the PC.

HoloLens Development
HoloLens Development
HoloLens: A family of Microsoft self-contained, holographic devices that enable engagement with digital content and interaction with holograms in the surrounding environment.Development: The process of researching, productizing, and refining new or existing technologies.
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  1. Zuocheng Wang - MSFT 3,081 Reputation points Microsoft Vendor

    Hello, Welcome to Microsoft Q&A,

    For your questions:

    Also, we usually use the Holographic Remoting for Play Mode in Unity to preview and debug the HoloLens application. If you want to use PC resources to power your application, please refer to Use PC resources to power your app with Holographic Remoting remote app - Mixed Reality | Microsoft Learn.

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