Weird rendering using a Viewport3D control
Dirk Langer
0
Reputation points
Hello.
I'm using a Viewport3D control to display a scene that is based on STL files. Some geometries are not rendered properly. Some areas of the surface are looking like no material is applied and you can see the triangles described by the mesh.
So is this a problem of the Viewport3D control or am i doing something wrong?
Thanks in advance
Developer technologies | Windows Presentation Foundation
Developer technologies | Windows Presentation Foundation
A part of the .NET Framework that provides a unified programming model for building line-of-business desktop applications on Windows.
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