Weird rendering using a Viewport3D control
Dirk Langer
0
Reputation points
Hello.
I'm using a Viewport3D control to display a scene that is based on STL files. Some geometries are not rendered properly. Some areas of the surface are looking like no material is applied and you can see the triangles described by the mesh.
So is this a problem of the Viewport3D control or am i doing something wrong?
Thanks in advance
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