Hello @Austin Oberholtzer
The code you’ve shared is a common way to implement pinch to zoom functionality. However, if you’re finding that the transition between pinching and panning is not smooth, it could be due to how the gestures are being handled.
One thing you could try is to separate the pinch and pan gestures. This means having one GestureRecognizer
for pinch and another for pan. This way, you can control the conditions under which each gesture is allowed to start, ensuring that they don’t interfere with each other.
Here’s a short example to illustrate how you might implement this:
var pinchGesture = new PinchGestureRecognizer();
pinchGesture.PinchUpdated += OnPinchUpdated;
Content.GestureRecognizers.Add(pinchGesture);
var panGesture = new PanGestureRecognizer();
panGesture.PanUpdated += OnPanUpdated;
Content.GestureRecognizers.Add(panGesture);
In the OnPinchUpdated
and OnPanUpdated
methods, you would implement the logic for each gesture. You could use a flag to check if a pinch is in progress and ignore pan updates during this time, and vice versa.
Remember, the key is to ensure that the gestures do not conflict with each other, which can result in a clunky user experience.
I hope the above examples provided help in your journey.
If this information provided here helps solve your issue, please tag this as answered, so it helps further community readers, who may have similar questions.