How to fix Assertion failed: CurrentThreadIfKnown == ENamedThreads::GetThreadIndex(GetCurrentThread()) [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp] [Line: 1751] VERSION: 358.25 KERNELBASE.dll!UnknownFunction (0x0000

Rytheguy Shaw 0 Reputation points
2024-05-18T01:27:32.6766667+00:00

Every time I try to play ark survival evolved I get this message saying this: Assertion failed: CurrentThreadIfKnown == ENamedThreads::GetThreadIndex(GetCurrentThread()) [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp] [Line: 1751] VERSION: 358.25 KERNELBASE.dll!UnknownFunction (0x00007ff85443543c) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff76052701a) + 179 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7605275cd) + 190 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff760495f1b) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1755] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff760546c89) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!StopRenderingThread() (0x00007ff7609cc959) + 0 bytes [f:\build\lostisland\engine\source\runtime\rendercore\private\renderingthread.cpp:602] ShooterGame.exe!FSceneViewport::UpdateViewportRHI() (0x00007ff76130577c) + 36 bytes [f:\build\lostisland\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1037] ShooterGame.exe!FSceneViewport::~FSceneViewport() (0x00007ff7613002a6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\slate\sceneviewport.cpp:43] ShooterGame.exe!FSceneViewport::`scalar deleting destructor'() (0x00007ff761300224) + 0 bytes [UnknownFile:0] ShooterGame.exe!UGameEngine::OnGameWindowClosed() (0x00007ff760d6663f) + 56 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:575] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<UAISense_Sight,void,FPerceptionListener const & __ptr64>::ExecuteIfSafe() (0x00007ff760a5303b) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555] ShooterGame.exe!SWindow::NotifyWindowBeingDestroyed() (0x00007ff76068852c) + 122 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1042] ShooterGame.exe!FSlateApplication::PrivateDestroyWindow() (0x00007ff7606d8d72) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4850] ShooterGame.exe!FSlateApplication::DestroyWindowsImmediately() (0x00007ff7606ca281) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1825] ShooterGame.exe!FSlateApplication::RequestDestroyWindow() (0x00007ff7606c7b11) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1395] ShooterGame.exe!SWindow::RequestDestroyWindow() (0x00007ff760688420) + 97 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1026] ShooterGame.exe!FSlateApplication::OnWindowClose() (0x00007ff7606d8ea6) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4886] ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff760555926) + 81 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsapplication.cpp:1521] ShooterGame.exe!FWindowsApplication::ProcessDeferredEvents() (0x00007ff760556ad5) + 11 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsapplication.cpp:1709] ShooterGame.exe!FSlateApplication::Tick() (0x00007ff7606c648b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:906] ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff760ae095f) + 0 bytes [f:\build\lostisland\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146] ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff760ae0a70) + 0 bytes [f:\build\lostisland\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff760579516) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7605793d8) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff85651257d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff85710aa48) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff85710aa48) + 0 bytes [UnknownFile:0] Crash in runnable thread SlateLoadingThread

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