In .NET MAUI, the process for adding custom icons to maps on the Windows platform is different from Xamarin.Forms. While MAUI does support map functionality, the specific API for handling custom map icons might not be as straightforward as it was in Xamarin.
Here are some steps and ideas to help you migrate your custom renderer from Xamarin to .NET MAUI for the Windows platform:
Step-by-Step Migration Process
- Create a Custom Renderer in .NET MAUI:
- MAUI uses handlers instead of custom renderers, but for advanced customizations, you might still need to create a custom map handler.
- Define the Custom Handler:
- You will need to create a custom handler for your map that allows adding custom icons.
- Utilize WinUI Components:
- On the Windows platform, MAUI maps utilize WinUI components. You can use the
MapIcon
class from the WinUI API to add custom icons to the map.
- On the Windows platform, MAUI maps utilize WinUI components. You can use the
Example Code for Custom Handler in .NET MAUI
Define the Custom Map Control
First, create a custom map control in your shared project:
// CustomMap.cs (in your shared project)
public class CustomMap : Map
{
public CustomMap()
{
}
}
Create the Custom Handler for Windows
Next, create a custom handler for Windows platform to handle the custom icon addition:
// Platforms/Windows/Handlers/CustomMapHandler.cs
using Microsoft.Maui.Handlers;
using Microsoft.UI.Xaml.Controls.Maps;
using Windows.Devices.Geolocation;
using Windows.Storage.Streams;
public partial class CustomMapHandler : MapHandler
{
protected override void ConnectHandler(MapControl platformView)
{
base.ConnectHandler(platformView);
// Custom initialization if needed
}
public void AddCustomIcon(MapControl mapControl, string iconUri, Geopoint location)
{
var mapIcon = new MapIcon
{
Image = RandomAccessStreamReference.CreateFromUri(new Uri(iconUri)),
Location = location,
NormalizedAnchorPoint = new Windows.Foundation.Point(0.5, 1.0), // Adjust anchor point as needed
ZIndex = 0
};
mapControl.MapElements.Add(mapIcon);
}
}
Use the Custom Handler in MAUI
Register the custom handler in your MAUI project:
// MauiProgram.cs
using Microsoft.Maui;
using Microsoft.Maui.Controls.Hosting;
using Microsoft.Maui.Hosting;
using YourNamespace.Handlers;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureMauiHandlers(handlers =>
{
#if WINDOWS
handlers.AddHandler<CustomMap, CustomMapHandler>();
#endif
});
return builder.Build();
}
}
Using the Custom Map in Your XAML or Code
Finally, use your custom map in your XAML or code-behind:
<!-- MainPage.xaml -->
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="YourNamespace.MainPage">
<ContentPage.Content>
<StackLayout>
<local:CustomMap x:Name="customMap" />
</StackLayout>
</ContentPage.Content>
</ContentPage>
// MainPage.xaml.cs
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
#if WINDOWS
var handler = customMap.Handler as CustomMapHandler;
var location = new Geopoint(new BasicGeoposition { Latitude = 47.6097, Longitude = -122.3331 });
handler?.AddCustomIcon(handler.PlatformView, "https://example.com/icon.png", location);
#endif
}
}
I hope this example and the snippets can help and provide a clear solution to your doubts. have a nice day!