Animating background on SFML C++

Paul Mozeley 1 Reputation point
2021-01-24T15:09:19.567+00:00

Hello,

I am very knew to programming and have started my first project with C++ and SFML. I am learning quickly, but there is a problem I have ran into that I can not seem to solve myself. I have written the if and else statements to get my bee and clouds to activated and float across the screen right to left. However, when I run the program the bee and the clouds do not float across the x axis. I have noticed that the y position does randomize and place the clouds in a different starting spot each time, but once again the x axis animation is not working.

can anybody see a fault in my code or help a new programmer out?

Thank you,

//This telling the computer which header to find

include <SFML/Graphics.hpp>

using namespace sf;
//This is where the game starts from
int main() {
VideoMode vm(1920, 1080);

RenderWindow window(vm, "Timber!!!!", Style::Fullscreen);
//NOTE THAT WE WRITE BACKGROUND FIRST, COMP WILL LAYER GRAPHICS BY ORDER
Texture textureBackground;

textureBackground.loadFromFile("graphics/background.png");
//Background Block
Sprite spriteBackground;
spriteBackground.setTexture(textureBackground);
spriteBackground.setPosition(0, 0);

//Tree Block
Texture textureTree;
textureTree.loadFromFile("graphics/tree.png");
Sprite spriteTree;
spriteTree.setTexture(textureTree);
spriteTree.setPosition(810, 0);

//Branch Block
Texture textureBranch;
textureBranch.loadFromFile("graphics/branch.png");
Sprite spriteBranch;
spriteBranch.setTexture(textureBranch);
spriteBranch.setPosition(1100, 400);

//Player Block
Texture texturePlayer;
texturePlayer.loadFromFile("graphics/player.png");
Sprite spritePlayer;
spritePlayer.setTexture(texturePlayer);
spritePlayer.setPosition(1200, 800);


//Bee Block
Texture textureBee;
textureBee.loadFromFile("graphics/bee.png");
Sprite spriteBee;
spriteBee.setTexture(textureBee);
spriteBee.setPosition(0, 800);


//Bee activity set to false
bool beeActive = false;

//Bee Speed
float beeSpeed = 0.0f;


//Building Clouds 1 2 3
Texture textureCloud;
textureCloud.loadFromFile("graphics/cloud.png");

Sprite spriteCloud1;
Sprite spriteCloud2;
Sprite spriteCloud3;
spriteCloud1.setTexture(textureCloud);
spriteCloud2.setTexture(textureCloud);
spriteCloud3.setTexture(textureCloud);

spriteCloud1.setPosition(0, 0);
spriteCloud2.setPosition(0, 250);
spriteCloud3.setPosition(0, 500);


//Setting Cloud activity to false
bool cloud1Active = false;
bool cloud2Active = false;
bool cloud3Active = false;

//Cloud speed
float cloud1Speed = 0.0f;
float cloud2Speed = 0.0f;
float cloud3Speed = 0.0f;


Clock clock;
Time dt = clock.restart();

if (!beeActive)
{
    srand((int)time(0) * 10);
    beeSpeed = (rand() % 200) + 200;

    srand((int)time(0) * 10);
    float height = (rand() % 500) + 500;
    spriteBee.setPosition(2000, height);
    beeActive = true;

}

else
{
    spriteBee.setPosition(
        spriteBee.getPosition().x -
        (beeSpeed * dt.asSeconds()),
        spriteBee.getPosition().y);

    if (spriteBee.getPosition().x < -100)
    {
            beeActive = false;
    }



}
if (!cloud1Active)
{
    srand((int)time(0) * 10);
    cloud1Speed = (rand() % 200);

    srand((int)time(0) * 10);
    float height = (rand() % 150);
    spriteCloud1.setPosition(-250, height);
    cloud1Active = true;
}
else
{
    spriteCloud1.setPosition(
        spriteCloud1.getPosition().x +
        (cloud1Speed * dt.asSeconds()),
        spriteCloud1.getPosition().y);

    if (spriteCloud1.getPosition().x > 1920)
    {
        cloud1Active = false;
    }


}
if (!cloud2Active)
{
    srand((int)time(0) * 20);
    cloud2Speed = (rand() % 200);

    srand((int)time(0) * 10);
    float height = (rand() % 300) - 150;
    spriteCloud2.setPosition(-250, height);
    cloud2Active = true;


}
else
{
    spriteCloud2.setPosition(
        spriteCloud2.getPosition().x +
        (cloud2Speed * dt.asSeconds()),
        spriteCloud2.getPosition().y);
    if (spriteCloud2.getPosition().x > 1920)
    {
        cloud2Active = false;
    }

}
if (!cloud3Active)
{
    srand((int)time(0) * 30);
    cloud3Speed = (rand() % 200);

    srand((int)time(0) * 30);
    float height = (rand() % 450) - 150;
    spriteCloud3.setPosition(-250, height);
    cloud3Active = true;


}
else
{
    spriteCloud3.setPosition(
        spriteCloud3.getPosition().x +
        (cloud3Speed * dt.asSeconds()),
        spriteCloud3.getPosition().y);

    if (spriteCloud3.getPosition().x > 1920)
    {
        cloud3Active = false;
    }
}





while (window.isOpen()) {
    if (Keyboard::isKeyPressed(Keyboard::Escape)) {
        window.close();
    }

    window.clear();
    window.draw(spriteBackground);
    window.draw(spriteCloud1);
    window.draw(spriteCloud2);
    window.draw(spriteCloud3);
    window.draw(spriteTree);
    window.draw(spriteBranch);
    window.draw(spritePlayer);
    window.draw(spriteBee);

    window.display();


}

    return 0;

}

C++
C++
A high-level, general-purpose programming language, created as an extension of the C programming language, that has object-oriented, generic, and functional features in addition to facilities for low-level memory manipulation.
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