Hi! Thanks for writing. I am Tin, and I am an independent advisor. I am so happy to offer you any needed assistance today. Please keep in mind that this user-to-user community forum is open to the public.
You're tackling an unbelievably irritating and truly specific crash pattern tying three prime elements together:
Windows Store (UWP/GDK) games
Games developed in Unreal Engine
Newer builds of Windows 11, particularly 24H2
Considering your extreme troubleshooting efforts and the fact that those games are running perfectly fine from other sources (Steam or Epic ), we can conclude that this is an issue where:
GDK Runtime/UWP containerization
Unreal Engine rendering pipeline
Your specific GPU/driver combo on the latest Windows kernel
Immediate Diagnosis Steps
- Check the integrity of WinGDK Runtime and Gaming Services
Windows Store games require Gaming Services plus GDK Runtime. These often get silently corrupt or misaligned after updates.
Try: Get-AppxPackage *GamingServices* | Remove-AppxPackage -allusers
start ms-windows-store://pdp/?productid=9MWPM2CQNLHN
Then install Gaming Services again from the Store.
Reset both Store and Game Services:
wsreset.exe
If that's the case, particularly with Windows 11 24H2, then reinstallation should certainly fix it. Just it won't show in Add/Remove applications like any other runtime, but I am sure DISM could fix part of the problem.
- Force GDK Games to Run Outside the UWP Container (Experimental)
There's even a GPU context bug found while running UWP-style games using Unreal Engine and Nvidia's latest drivers. Try running one of those games in GDK Debug Mode by PowerShell activation:
CheckNetIsolation LoopbackExempt -a -n=YourPackageFamilyName
Any PackageFamilyName can be found using:
Get-AppxPackage | Select Name, PackageFamilyName
- Test with Older Nvidia Driver (Avoid 576.80)
You're apparently on 576.80 (the most up-to-date Game Ready driver so far) but it would be very wise to test on an older WHQL-stable version (preferably from series 537.xx or 531.xx) because most of these showed to be more stable with GDK and Windows 11 before 24H2.
Uninstall with DDU in Safe Mode
Clean install Nvidia 537.58 or 531.68
Disable "HD Audio" and "GeForce Experience" during the installation to avoid adding bloat or possible conflicts
- Disable HAGS and MPO (Advanced GPU Tweaks)
These often cause issues in combination with newer Windows builds and Unreal.
Disable Hardware-Accelerated GPU Scheduling:
Settings > System > Display > Graphics > Change default graphics settings
Turn off Hardware-Accelerated GPU Scheduling
Disable MPO (Multiplane Overlay):
Add the following registry key:
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\DWM]
"OverlayTestMode"=dword:00000005
Reboot after applying both.
Experimental Workarounds
A. Run Games with Compatibility Flags
Then right-click the SandFall-WinGDK-Shipping.exe or something like that and proceed with:
Properties > Compatibility
Try 'Disable fullscreen optimizations' and also 'Run this program in compatibility mode for Windows 10'.
B. Throttle CPU Boost / Disable C-states (BIOS)
Stable in stress testing. However, Unreal Engine + GDK + Newer kernel schedule might trip on something with C-State transitions. Try:
- Disabling C-states in BIOS
- Temporarily disabling Turbo Boost
This isn't final on fixing, but one can confirm the root of instability through this
Could you please try out these steps and let me know if it works out? And, in case that any other error arises, I would love to have more information it.
Regards,
Tin