Cpp/WinRT Audio Stream Routing

Utkarsh Bhatt 1 Reputation point
2020-06-26T11:59:39.787+00:00

Hey, I was working on a project where I have to pick an Audio Stream (say the Audio from a YT video running in chrome or from a Game that I am playing) and feed it into my Audio Processing Code without disturbing the Audio being played on a Hardware Device (say a speaker or a Headset). From what I have been able to understand I'll have to use Windows.Media.Stream along with Windows.Media.Audio (Input and Output nodes). I.E. an audio mixer kind of setup where the original stream is being put out to 1.) The original Audio Output Device and 2.) My Audio Processing Code. I am well versed with Cpp but new to Windows Development. Can anyone help?

Universal Windows Platform (UWP)
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