Is there a way to draw lines in 3D space using WPF?

Max Kraemer
1
Reputation point
I'm trying develop a WPF application using a Viewport3D control. I need to be able to draw lines in 3D space to draw satellite orbits and rocket trajectories around a globe, so I really need the lines to be occluded by the globe when they are on the back side.
However, it appears that I can only specify triangles. Is that really the case? Coming from OpenGL development, it seems like that's a really fundamental feature that's missing if that's the case. Does anyone have ideas of how to do this in WPF?
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