A Microsoft framework for building cross-platform mobile apps using .NET and C# with native performance and user interfaces.
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If I have a device where Android decides to free up the resource, as the camera is launched, and my app is now suddenly put into the background, this is a problem...
Do you face the issue or just want to avoid this problem? When the MediaPicker.CapturePhotoAsync is called, it will start the system internal camera api/function instead of starting the camera application. You could click the 'progress' button to check the progress of the application of the device after calling the command. You'll see that there is only one progress, the capture function runs in your application's progess. So when your application is killed by the system or manaually, the capture function will also be killed.
Best Regards,
Jarvan Zhang
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