How can I convert Gif images in folder that are in Bit depth 24 to Gif images but Bit depth 8 ?

Chocolade 516 Reputation points
2021-11-02T01:07:24.747+00:00

I'm getting gif images from a folder

var test = System.IO.Directory.GetFiles(@"D:\Downloaded Images\New folder",  
                                     "*.gif", SearchOption.AllDirectories).OrderBy(x => x).ToArray();  

I want to convert this gif images to Bit depth 8

I tried this method but it's just converting the gif images to bitmap images type they are still Bit depth 24 and now they are Bitmap.

for (int i = 0; i < test.Length; i++)  
            {  
                var bmp = new Bitmap(test[i]);  
                ConvertTo1Or8Bit.ColorToGrayscale(new Bitmap(bmp));  
                bmp.Dispose();  
            }  

The class code, suppose to convert but it does nothing but changing the gif images to bitmap type.

using System;  
using System.Collections.Generic;  
using System.Drawing;  
using System.Drawing.Imaging;  
using System.Linq;  
using System.Text;  
using System.Threading.Tasks;  
  
namespace Extract  
{  
    class ConvertTo1Or8Bit  
    {  
        public static Bitmap ColorToGrayscale(Bitmap bmp)  
        {  
            int w = bmp.Width,  
            h = bmp.Height,  
            r, ic, oc, bmpStride, outputStride, bytesPerPixel;  
            PixelFormat pfIn = bmp.PixelFormat;  
            ColorPalette palette;  
            Bitmap output;  
            BitmapData bmpData, outputData;  
  
            //Create the new bitmap  
            output = new Bitmap(w, h, PixelFormat.Format8bppIndexed);  
  
            //Build a grayscale color Palette  
            palette = output.Palette;  
            for (int i = 0; i < 256; i++)  
            {  
                Color tmp = Color.FromArgb(255, i, i, i);  
                palette.Entries[i] = Color.FromArgb(255, i, i, i);  
            }  
            output.Palette = palette;  
  
            //No need to convert formats if already in 8 bit  
            if (pfIn == PixelFormat.Format8bppIndexed)  
            {  
                output = (Bitmap)bmp.Clone();  
  
                //Make sure the palette is a grayscale palette and not some other  
                //8-bit indexed palette  
                output.Palette = palette;  
  
                return output;  
            }  
  
            //Get the number of bytes per pixel  
            switch (pfIn)  
            {  
                case PixelFormat.Format24bppRgb: bytesPerPixel = 3; break;  
                case PixelFormat.Format32bppArgb: bytesPerPixel = 4; break;  
                case PixelFormat.Format32bppRgb: bytesPerPixel = 4; break;  
                default: throw new InvalidOperationException("Image format not supported");  
            }  
  
            //Lock the images  
            bmpData = bmp.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly,  
            pfIn);  
            outputData = output.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly,  
            PixelFormat.Format8bppIndexed);  
            bmpStride = bmpData.Stride;  
            outputStride = outputData.Stride;  
  
            //Traverse each pixel of the image  
            unsafe  
            {  
                byte* bmpPtr = (byte*)bmpData.Scan0.ToPointer(),  
                outputPtr = (byte*)outputData.Scan0.ToPointer();  
  
                if (bytesPerPixel == 3)  
                {  
                    //Convert the pixel to it's luminance using the formula:  
                    // L = .299*R + .587*G + .114*B  
                    //Note that ic is the input column and oc is the output column  
                    for (r = 0; r < h; r++)  
                        for (ic = oc = 0; oc < w; ic += 3, ++oc)  
                            outputPtr[r * outputStride + oc] = (byte)(int)  
                            (0.299f * bmpPtr[r * bmpStride + ic] +  
                            0.587f * bmpPtr[r * bmpStride + ic + 1] +  
                            0.114f * bmpPtr[r * bmpStride + ic + 2]);  
                }  
                else //bytesPerPixel == 4  
                {  
                    //Convert the pixel to it's luminance using the formula:  
                    // L = alpha * (.299*R + .587*G + .114*B)  
                    //Note that ic is the input column and oc is the output column  
                    for (r = 0; r < h; r++)  
                        for (ic = oc = 0; oc < w; ic += 4, ++oc)  
                            outputPtr[r * outputStride + oc] = (byte)(int)  
                            ((bmpPtr[r * bmpStride + ic] / 255.0f) *  
                            (0.299f * bmpPtr[r * bmpStride + ic + 1] +  
                            0.587f * bmpPtr[r * bmpStride + ic + 2] +  
                            0.114f * bmpPtr[r * bmpStride + ic + 3]));  
                }  
            }  
  
            //Unlock the images  
            bmp.UnlockBits(bmpData);  
            output.UnlockBits(outputData);  
  
            return output;  
        }  
  
  
        public static void BitmapToGIF(Bitmap BitmapFile, string GIFFile)  
        {  
            using (Bitmap bitMap = new Bitmap(BitmapFile))  
            {  
                //var codecInfo = GetEncoderInfo(ImageFormat.Gif);  
                var codecInfo = ImageCodecInfo.GetImageEncoders().FirstOrDefault(x => x.FormatID == ImageFormat.Gif.Guid);  
  
                using (var paramsEncoder = new EncoderParameters(2))  
                {  
                    paramsEncoder.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Compression, (long)EncoderValue.CompressionLZW);  
                    paramsEncoder.Param[1] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 0L);  
                    //bitMap.Save(GIFFile, codecInfo, paramsEncoder);  
                }  
            }  
        }  
    }  
}  

The goal is to convert the gif images to gif images with Bit depth 8 not to create new gif images but to convert this in the array test.

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