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It is recommended to leverage MRTK which has been mentioned in your post to enable the hand tracking feature in Unity. And the Hand tracking has been shipped as a basic building block in MRTK, one can short-circuit the developing process and concentrate instead on his business need. Also, this MRTK documentation elucidates the technical details of this feature:Hand tracking
The setup is Unity 2020.3 LTS, Microsoft Mixed Reality OpenXR plugin, Unity OpenXR plugin, XR plugin management and XR Interaction Toolkit. No MRTK
I noticed that you aren’t using MRTK yet. If you have any concerns in this way, could you please let us know the reason? We’d like to find out the best approach for you.
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