Where to add <WindowsPackageType>None</WindowsPackageType> in project properties?

Ali Iranpour 41 Reputation points
2021-12-04T07:23:10.66+00:00

At the end of this document it says to add <WindowsPackageType>None</WindowsPackageType> property to the project file and then Change 'AppxPackage' property to false <AppxPackage>false</AppxPackage> but how should I do that where is project file? what line in project file?

Developer technologies | Universal Windows Platform (UWP)
Windows development | Windows App SDK
Developer technologies | C++
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  1. Castorix31 90,686 Reputation points
    2021-12-04T07:46:33.857+00:00

    You must edit the .csproj file (for C#, .vcxproj for C++)

    thern inside PropertyGroup :

     <PropertyGroup>
        <OutputType>WinExe</OutputType>
        <TargetFramework>net5.0-windows10.0.19041.0</TargetFramework>
        <TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
        <RootNamespace>CSharp_WindowsAppSDK_Test3</RootNamespace>
        <ApplicationManifest>app.manifest</ApplicationManifest>
        <Platforms>x86;x64;arm64</Platforms>
        <RuntimeIdentifiers>win10-x86;win10-x64;win10-arm64</RuntimeIdentifiers>
        <PublishProfile>win10-$(Platform).pubxml</PublishProfile>
        <UseWinUI>true</UseWinUI>
        <EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
        <WindowsPackageType>None</WindowsPackageType>
      </PropertyGroup>
    
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  1. Yegor Isakov 11 Reputation points
    2022-08-28T04:45:51.857+00:00

    I think the only way to use the DESINER with WINUI3 or WINUI3 with the DESINER is: to open two instances of VS Community Edition. In one, you will run UWP version of you project, and in another, you will run WinUI3 version. After setting up interface for UWP version you can share it with WinUI3, thanks to windows organizing in win10/win11.....235523-screenshot-2022-08-28-004357.jpg

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