Cannot Combine C++ WinUI 3 and Win32 Desktop Application (EXE File Doesn't Work)

Ali Iranpour 41 Reputation points
2021-12-04T20:44:55.23+00:00

Hi I'm trying to combine WinUI 3 and Win32 desktop application (C++) I followed this document for how to make unpackaged application I added <WindowsPackageType>None</WindowsPackageType> to C:\...\source\repos\App1\App1\App1\App1.vcxproj and <AppxPackage>false</AppxPackage> was already there I successfully build the project but when I try to open the generated EXE file which is located at C:\...\source\repos\App1\x64\Release\App1\App1.exe nothing happens and nothing shows up but when I use CTRL + F5 to run the application it works.

I'm using Windows 11 with Visual Studio 2022, but I've installed Visual Studio 2019 build tools and I want to make an EXE file that contains WinUI 3 for UI and Win32 functions for backend.

Edit: Here is my C:\...\source\repos\App1\App1\App1\App1.vcxproj:
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props" Condition="Exists('..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" /> <Import Project="..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.WinUI.props" Condition="Exists('..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.WinUI.props')" /> <Import Project="..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.Foundation.props" Condition="Exists('..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.Foundation.props')" /> <Import Project="..\..\packages\Microsoft.WindowsAppSDK.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\packages\Microsoft.WindowsAppSDK.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.props')" /> <Import Project="..\..\packages\Microsoft.Windows.CppWinRT.2.0.210211.2\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\packages\Microsoft.Windows.CppWinRT.2.0.210211.2\build\native\Microsoft.Windows.CppWinRT.props')" /> <PropertyGroup Label="Globals"> <WindowsPackageType>None</WindowsPackageType> <CppWinRTOptimized>true</CppWinRTOptimized> <CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge> <MinimalCoreWin>true</MinimalCoreWin> <ProjectGuid>{07a628d8-2a7c-4c5e-97e1-381269bc2da8}</ProjectGuid> <ProjectName>App1</ProjectName> <RootNamespace>App1</RootNamespace> <!-- $(TargetName) should be same as $(RootNamespace) so that the produced binaries (.exe/.pri/etc.) have a name that matches the .winmd --> <TargetName>$(RootNamespace)</TargetName> <DefaultLanguage>en-US</DefaultLanguage> <MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion> <AppContainerApplication>false</AppContainerApplication> <AppxPackage>false</AppxPackage> <ApplicationType>Windows Store</ApplicationType> <ApplicationTypeRevision>10.0</ApplicationTypeRevision> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion> <UseWinUI>true</UseWinUI> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|arm64"> <Configuration>Debug</Configuration> <Platform>arm64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|arm64"> <Configuration>Release</Configuration> <Platform>arm64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v142</PlatformToolset> <CharacterSet>Unicode</CharacterSet> <DesktopCompatible>true</DesktopCompatible> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration"> <UseDebugLibraries>true</UseDebugLibraries> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration"> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <ItemDefinitionGroup> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile> <WarningLevel>Level4</WarningLevel> <AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'"> <ClCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'"> <ClCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemGroup> <Manifest Include="app.manifest" /> </ItemGroup> <ItemGroup> <ClInclude Include="pch.h" /> <ClInclude Include="App.xaml.h"> <DependentUpon>App.xaml</DependentUpon> </ClInclude> <ClInclude Include="MainWindow.xaml.h"> <DependentUpon>MainWindow.xaml</DependentUpon> </ClInclude> </ItemGroup> <ItemGroup> <ApplicationDefinition Include="App.xaml" /> <Page Include="MainWindow.xaml" /> </ItemGroup> <ItemGroup> <ClCompile Include="pch.cpp"> <PrecompiledHeader>Create</PrecompiledHeader> </ClCompile> <ClCompile Include="App.xaml.cpp"> <DependentUpon>App.xaml</DependentUpon> </ClCompile> <ClCompile Include="MainWindow.xaml.cpp"> <DependentUpon>MainWindow.xaml</DependentUpon> </ClCompile> <ClCompile Include="$(GeneratedFilesDir)module.g.cpp" /> </ItemGroup> <ItemGroup> <Midl Include="App.idl"> <SubType>Code</SubType> <DependentUpon>App.xaml</DependentUpon> </Midl> <Midl Include="MainWindow.idl"> <SubType>Code</SubType> <DependentUpon>MainWindow.xaml</DependentUpon> </Midl> </ItemGroup> <ItemGroup> <Text Include="readme.txt"> <DeploymentContent>false</DeploymentContent> </Text> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> <Import Project="..\..\packages\Microsoft.Windows.CppWinRT.2.0.210211.2\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\packages\Microsoft.Windows.CppWinRT.2.0.210211.2\build\native\Microsoft.Windows.CppWinRT.targets')" /> <Import Project="..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.Foundation.targets" Condition="Exists('..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" /> <Import Project="..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.WinUI.targets" Condition="Exists('..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" /> <Import Project="..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets" Condition="Exists('..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" /> </ImportGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <PropertyGroup> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> </PropertyGroup> <Error Condition="!Exists('..\..\packages\Microsoft.Windows.CppWinRT.2.0.210211.2\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.Windows.CppWinRT.2.0.210211.2\build\native\Microsoft.Windows.CppWinRT.props'))" /> <Error Condition="!Exists('..\..\packages\Microsoft.Windows.CppWinRT.2.0.210211.2\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.Windows.CppWinRT.2.0.210211.2\build\native\Microsoft.Windows.CppWinRT.targets'))" /> <Error Condition="!Exists('..\..\packages\Microsoft.WindowsAppSDK.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.WindowsAppSDK.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.props'))" /> <Error Condition="!Exists('..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.Foundation.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.Foundation.props'))" /> <Error Condition="!Exists('..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.Foundation.targets'))" /> <Error Condition="!Exists('..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.WinUI.props'))" /> <Error Condition="!Exists('..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.WinUI.targets'))" /> <Error Condition="!Exists('..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" /> <Error Condition="!Exists('..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.0.0-experimental1\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" /> </Target> </Project>

Windows App SDK
Windows App SDK
A set of Microsoft open-source libraries, frameworks, components, and tools to be used in apps to access Windows platform functionality on many versions of Windows. Previously known as Project Reunion.
796 questions
Windows API - Win32
Windows API - Win32
A core set of Windows application programming interfaces (APIs) for desktop and server applications. Previously known as Win32 API.
2,654 questions
C++
C++
A high-level, general-purpose programming language, created as an extension of the C programming language, that has object-oriented, generic, and functional features in addition to facilities for low-level memory manipulation.
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  1. Castorix31 85,956 Reputation points
    2021-12-04T22:44:47.127+00:00

    I see that you use experimental1 version, which is an old version
    You must use the last "1.0 Stable" version

    Runtime : WindowsAppRuntimeInstall.exe from Microsoft.WindowsAppRuntime.Redist.1.0.0.zip ( from Downloads for the Windows App SDK)

    NuGet package : 1.0.0 :

    155008-windowsappsdk-nuget.jpg

    3 people found this answer helpful.

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