I would like to call this function from MainWindow_Loaded
`private void RefreshProcess(SaveEventTriggerModelArgs obj)
{
var rect = new Rect();
Dispatcher.Invoke(() =>
{
obj.CurrentEventTriggerModel.ProcessInfo = new ProcessInfo()
{
ProcessName = "Nox" != null ? $"Nox" : "", //ProcessName = process != null ? $"{process.ProcessName}" : "",
Position = rect
};
});
}`
However the problem I am running into due to lack of knowledge working with window apps I calling this method inside
private void MainWindow_Loaded(object sender, RoutedEventArgs e) //private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
//**would like to call RefreshProcess here**
}
It will not let me because of the arguments 'SaveEventTriggerModelArgs obj' and if I add those into 'RefreshProcess, they are different from 'void MainWindow_Loaded(object sender, RoutedEventArgs e)'
'Loaded' is also being used in
public MainWindow()
{
_taskQueue = new TaskQueue();
_viewMap = new Dictionary<string, SaveFileLoadModel>();
InitializeComponent();
Loaded += MainWindow_Loaded; //compiles well without
SaveEventTriggerModelArgs obj
}
I need to somehow call implement a call "update" so to speak on So I would like to call RefreshProcess. Any advise would be much appreciated.
' private void RefreshProcess(SaveEventTriggerModelArgs obj)
{
var rect = new Rect();
Dispatcher.Invoke(() =>
{
obj.CurrentEventTriggerModel.ProcessInfo = new ProcessInfo()
{
ProcessName = "notepad" != null ? $"notepad" : "", //ProcessName = process != null ? $"{process.ProcessName}" : "",
Position = rect
};
});
}'
SaveEventTriggerModelArgs is inside of EventArgModel.cs as such
' public class SaveEventTriggerModelArgs : INotifyEventArgs
{
public IBaseEventTriggerModel CurrentEventTriggerModel { get; set; }
}' '
INotifyEventArgs is in EventArgModel.cs as follows
' public interface INotifyEventArgs
{ }
public class MousePointEventArgs : INotifyEventArgs
{
public MousePointViewMode MousePointViewMode { get; set; }
public MonitorInfo MonitorInfo { get; set; }
public MouseTriggerInfo MouseTriggerInfo { get; set; }
}'