Add the OpenCL™ and OpenGL® Compatibility Pack as a dependency for a Win32 application on the Microsoft Store

Scrivano Dev 6 Reputation points
2022-03-03T12:48:29.89+00:00

I'm the developer of a Win32 application that makes use of the OpenGL graphic libraries. The x64 version of my application is published on the Microsoft Store, but I would also like to release my app for Windows ARM64 devices. Officially, Windows on ARM doesn't support OpenGL or Vulkan, but Microsoft provides the OpenCL™ and OpenGL® Compatibility Pack for Windows on ARM to translate OpenGL API calls to DirectX when native drivers aren't available. Now, users of my app who install the ARM version would have to download this package to run it properly. What I would like to know is if there is a way to add the compatibility package for OpenGL as a dependency of my application, so that when the user downloads the app the compatibility pack is also automatically downloaded on their device (for example in an MSIX package it's possible to add the Visual C++ Runtime libraries as a dependency of the package itself).

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  1. Junjie Zhu - MSFT 21,646 Reputation points
    2022-03-04T05:55:25.427+00:00

    Hello,
    Welcome to Microsoft Q&A!
    Currently, Microsoft Q&A supports the products listed over here: supported topics (more to be added later on).
    your feedback on this issue needs to go here (KhronosGroup).


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