Hololens 2 as a holographic remote for Unreal
Adarsh Warrier
1
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Currently I am using the hololens 2 as a holographic remote for Unreal.
I am using hand tracking and I wish to display the feed of the rendered hand tracking mesh without the offset of the POV camera when I screen record on the hololens 2.
Is there a way, for me to composite the 3D viewport on the POV camera in Unreal seperately and access that stream?