Hololens 2 as a holographic remote for Unreal

Adarsh Warrier 1 Reputation point

Currently I am using the hololens 2 as a holographic remote for Unreal.

I am using hand tracking and I wish to display the feed of the rendered hand tracking mesh without the offset of the POV camera when I screen record on the hololens 2.

Is there a way, for me to composite the 3D viewport on the POV camera in Unreal seperately and access that stream?

HoloLens Development
HoloLens Development
HoloLens: A family of Microsoft self-contained, holographic devices that enable engagement with digital content and interaction with holograms in the surrounding environment.Development: The process of researching, productizing, and refining new or existing technologies.
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