If not, are the values LOG_ALWAYS, CRITICAL, ERROR, WARNING, INFO, and VERBOSE defined somewhere in the Windows API (as an enumeration or some other way) so I can write the function myself? When I #include evntrace.h or winmeta.h, LOG_ALWAYS, etc. are not defined.
As the doc says, in winmeta.h :
#define WINEVENT_LEVEL_LOG_ALWAYS 0x0
#define WINEVENT_LEVEL_CRITICAL 0x1
#define WINEVENT_LEVEL_ERROR 0x2
#define WINEVENT_LEVEL_WARNING 0x3
#define WINEVENT_LEVEL_INFO 0x4
#define WINEVENT_LEVEL_VERBOSE 0x5
#define WINEVENT_LEVEL_RESERVED_6 0x6
#define WINEVENT_LEVEL_RESERVED_7 0x7
#define WINEVENT_LEVEL_RESERVED_8 0x8
#define WINEVENT_LEVEL_RESERVED_9 0x9
#define WINEVENT_LEVEL_RESERVED_10 0xa
#define WINEVENT_LEVEL_RESERVED_11 0xb
#define WINEVENT_LEVEL_RESERVED_12 0xc
#define WINEVENT_LEVEL_RESERVED_13 0xd
#define WINEVENT_LEVEL_RESERVED_14 0xe
#define WINEVENT_LEVEL_RESERVED_15 0xf
and also in the .XAML :
<!-- Standard Windows system reporting levels -->
<levels>
<level name="win:LogAlways" symbol="WINEVENT_LEVEL_LOG_ALWAYS" value="0" message="$(string.level.LogAlways)"> Log Always </level>
<level name="win:Critical" symbol="WINEVENT_LEVEL_CRITICAL" value="1" message="$(string.level.Critical)"> Only critical errors </level>
<level name="win:Error" symbol="WINEVENT_LEVEL_ERROR" value="2" message="$(string.level.Error)"> All errors, includes win:Critical </level>
<level name="win:Warning" symbol="WINEVENT_LEVEL_WARNING" value="3" message="$(string.level.Warning)"> All warnings, includes win:Error </level>
<level name="win:Informational" symbol="WINEVENT_LEVEL_INFO" value="4" message="$(string.level.Informational)"> All informational content, including win:Warning </level>
<level name="win:Verbose" symbol="WINEVENT_LEVEL_VERBOSE" value="5" message="$(string.level.Verbose)"> All tracing, including previous levels </level>
<!-- The following are unused. They are place holders so that users dont accidentally use those values in their own definitions -->
<level name="win:ReservedLevel6" symbol="WINEVENT_LEVEL_RESERVED_6" value="6"/>
<level name="win:ReservedLevel7" symbol="WINEVENT_LEVEL_RESERVED_7" value="7"/>
<level name="win:ReservedLevel8" symbol="WINEVENT_LEVEL_RESERVED_8" value="8"/>
<level name="win:ReservedLevel9" symbol="WINEVENT_LEVEL_RESERVED_9" value="9"/>
<level name="win:ReservedLevel10" symbol="WINEVENT_LEVEL_RESERVED_10" value="10"/>
<level name="win:ReservedLevel11" symbol="WINEVENT_LEVEL_RESERVED_11" value="11"/>
<level name="win:ReservedLevel12" symbol="WINEVENT_LEVEL_RESERVED_12" value="12"/>
<level name="win:ReservedLevel13" symbol="WINEVENT_LEVEL_RESERVED_13" value="13"/>
<level name="win:ReservedLevel14" symbol="WINEVENT_LEVEL_RESERVED_14" value="14"/>
<level name="win:ReservedLevel15" symbol="WINEVENT_LEVEL_RESERVED_15" value="15"/>
<!-- End of reserved values -->
</levels>