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Changing the FOV is not supported for Mixed Reality, and it only makes sense in immersive devices (VR). HoloLens always shows the actual FOV and position of a player. The Main Camera will be updated by MRTK and the Game windows of Unity always shows the same display of HoloLens.
It is more reasonable to add a UI or a plate to render the display of 2nd camera as a mini map.
- Create a Render Texture, configure the resolution.
- Add a quad object, resize and place it properly, select the Render Texture in Mesh Renderer component. Select “EyeTrackingIgnore” layer for this quad (this is created if you implement MRTK)
- Create a new camera. Uncheck “EyeTrackingIgnore” in Culling Mask to make sure it won’t mirror itself. Select the Render Texture you just created in “Target Texture”
- Feel free to add script to let the 2nd camera follow the main camera, and you may also let the the mini map hover at the corner of the display.
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