Im trying to learn how to 'properly' subclass a GUI control and repaint her hdc.
This is my subclass callback:
LRESULT CALLBACK ButtonProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData)
{
Gui* pThis = (Gui*)dwRefData;
switch (uMsg)
{
case WM_ERASEBKGND:
{
if (pThis->control_list[hWnd].ERASEDBKGND)
return 1;
// Create/save the new button dc.
GpBitmap* pBitmap;
GdipCreateBitmapFromScan0(pThis->control_list[hWnd].width, pThis->control_list[hWnd].height, 0, PixelFormat32bppPARGB, 0, &pBitmap);
GpGraphics* g;
GdipGetImageGraphicsContext(pBitmap, &g);
GdipGraphicsClear(g, 0xFF2400ff);
HBITMAP hbm;
GdipCreateHBITMAPFromBitmap(pBitmap, &hbm, 0);
HDC dc = CreateCompatibleDC(NULL);
SelectObject(dc, hbm);
pThis->control_list[hWnd].dc = dc;
GdipDisposeImage(pBitmap);
GdipDeleteGraphics(g);
DeleteObject(hbm);
//DeleteObject(dc);
pThis->control_list[hWnd].ERASEDBKGND = 1;
}
break;
case WM_LBUTTONDBLCLK:
case WM_LBUTTONDOWN:
{
InvalidateRect(hWnd, 0, 1);
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
BLENDFUNCTION bf;
bf.SourceConstantAlpha = 255;
bf.BlendOp = AC_SRC_OVER;
bf.BlendFlags = 0;
bf.AlphaFormat = AC_SRC_ALPHA;
GdiAlphaBlend(hdc, 0, 0, pThis->control_list[hWnd].width, pThis->control_list[hWnd].height,
pThis->control_list[hWnd].dc, 0, 0, pThis->control_list[hWnd].width, pThis->control_list[hWnd].height, bf);
//BitBlt(hdc, 0, 0, pThis->control_list[hWnd].width, pThis->control_list[hWnd].height,
// pThis->control_list[hWnd].dc, 0, 0, SRCCOPY);
EndPaint(hWnd, &ps);
DeleteObject(hdc);
return TRUE;
}
break;
}
return DefSubclassProc(hWnd, uMsg, wParam, lParam);
}
The problem is... when i click into the button it restores her default dc:
I have added a call to InvalidateRect
upon clicking on it, but it remains the same thing.
I also tried creating the Gui with the double buffering styles (WS_EX_COMPOSITED | WS_EX_LAYERED).
What im missing?
The project: https://1drv.ms/u/s!An5RIz0rv2kIhk9WnHOFze6avT6N?e=umyLn4