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Remote rendering collisions Unity Hololens
Hi, Please tell me - if it is possible to get point of collision Remote Rendered model with Gameobject on Unity scene? How to get the exact point(s) where the 'local' object collides with the 'remote' model? Similar question for Hololens - how to get…


HoloLens 2 Not Retaining Anchor Placement
We're using the HoloLens 2 and Azure world anchors to place the content within a room but when viewing the app content the anchors/room are spun 90% or 180% from where they should be. They are always square on and never diagonal, so it's like the room is…


Hololens2 Connectivity with other non-hololens devices
Can Hololens2 communicate with other (non-hololens2) devices? I am looking into using the vision capabilities from the Hololens as input to enable actions/motion from another equipment.


Research mode on, but no app loaded
I turned on the research mode in the hololens device portal and restart the device as manual but after that nothing happends... as manual, App should be loaded after restarting device.. How could i do for this?


Is it possible to remove the voice command for a Cell element on HoloLens with Xamarin ?
Good afternoon ! I'm working on a Xamarin application for HoloLens which contains TableViews with Cells on them. The structure of these Cells looks like this : <ViewCell AutomationId="No command"> <Grid> …


How do I download files created by my own application deployed on HoloLens2 to my PC?
I am a beginner in this field. I want to download a file generated by an application deployed on HoloLens2 to my PC. I found this URL1. I tried to execute the source code of this URL1, but I could not figure out how to use the Windows.Storage class.…


Is there a way to reset the world origin during runtime when playing with HoloLens Remote player in Unreal?
I tried various methods but couldn't find a way The place where I turn on the Holographic remote player app or turn off the app that was running becomes the next world origin. So, the method that was recommended to be used in the past cannot be used…


I want to use infrared paint or infrared markers for HoloLens 2 tracking.
I want to use infrared paint or infrared markers for HoloLens 2 tracking. <example thesis> https://www.degruyter.com/document/doi/10.1515/cdbme-2020-0027/html After activating the HoloLens research mode When remote playing in Unreal Engine with…
HoloLens 2 GPS location
Hello, I am a researcher (not in the IT field) and I am interested in using HoloLens 2 for my work. I intend to buy HoloLens 2 but as I know this version does not support a GPS receiver. In another way speaking, I cannot access my current location on…


Azure Remote Rendering: Is there any possible way to retrive a remote model's mesh (UnityEngine.Mesh) data and set it to Unity's Mesh Collider component?
Hello. We are using Azure Remote Rendering in our HoloLens 2 application and trying to add collision detection between ARR's remote model and local models in Unity scene. Is there any possible way to retrive a remote model's mesh…


Windows OpenXR + Unity segmentation fault on exiting play mode
TL;DR: Unity implements an OpenXR loader, which (because of something wrong with its xrNegotiateLoaderRuntimeInterface implementation) is fatally clashing at a very low level with the Windows Mixed Reality OpenXR runtime, resulting in a segfault fatal to…


[Hololens2] How do I make the HoloLens 2 eye correction message window not appear?
We are demonstrating our contents on hololens By user's clicking the yes botton in the message pop up, the deploying app becomes end.. How can i set that disable to show during holographic remoting play?


[Hololens2] I should use hololens2 in the cube shape of simple space with dark.
Hard to makes space perception stable in the dark simple cube shape of room with no stuff. Could you get me advice for resolve this problem?


How to save an audio file recorded using hololens to the local app folder?
Hello, I face an UnauthorisedAccessException error while trying to save an audio wav file to the local app folder, recorded using the hololens, using the Application.persistentDataPath. I get the Access denied to U:\ error. I have enabled the restricted…


Measuring Azure Spatial Anchors differences between Unity versions
Hi, I would greatly appreciate a perspective on the pros/cons of using different versions of Azure Spatial Anchors in my HoloLens 2 Mixed Reality application. (from Microsoft if possible) I'm working on a HL2 application that is currently running on…


Timestamps/Eye tracking in Hololens 2
Hello, I have been using the MRTK package for the purpose of using the eye-tracking feature in Microsoft hololens 2. It is imperative to have accurate timestamps for gaze-based measures. So for the attached image it is showing the timestamps as dt in…


How to save files in a specific path in Hololens2?
I'm a beginner in this area. I'm trying to record videos and eye gaze data by Hololens2. Now I have written a little unity3D project to achieve this. I successfully record the data by using function:"string filepath_in_function2 =…


UWP and publisher cache not working
Hello everybody, I am currently having some problems getting the "publisher cache"-feature working on two different apps I am developing. The current setup is what I tried to achieve: UWP application 1: Has a basic interface for…


Saved anchor is replaced by new one.
If I connect to the server and create an anchor and leave and connect to the server again and create an anchor, the previous anchor(index 0) disappears and is replaced with a new one. Is there a way to accumulate and save anchors when creating…
anchor doesn't appear when connecting to server on the computer that is different from the computer used for making that anchors.
HoloLens2 / Local Spatial Anchor / UE5.1 Open the server on computer A, connect to the server with HoloLens Remote Play, create an anchor, store the anchor on the HoloLens device, and then connect to the server with the HoloLens on computer B. The…

