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Variable A:Struct Eyepoint Dynamic Offset

So, you'd think that STRUCT EYEPOINT DYNAMIC OFFSET might have something to do with the camera position as set by SimConnect_CameraSetRelative6DOF().   But you'd be wrong.  FSX doesn't actually have any way to query for the current camera position from SimConnect.  You can be notified when the camera position updates, but the associated event data doesn't include position or pbh (position/bank/heading) data.

Oops?

Struct Eyepoint Dynamic Offset tells you how much the eyepoint has bounced up and down relative to its initial position in the VC.

Eyepoint Position tells you what was specified in the .cfg file; it never changes.

Comments

  • Anonymous
    January 01, 2003
    Unsure when/if an update for this will happen, but I will see what I can do.

  • Anonymous
    February 01, 2007
    Thanks Engauged.... future update for SDK in that direction?   Thanks Fabio karijno@tin.it

  • Anonymous
    February 13, 2007
    The comment has been removed

  • Anonymous
    March 05, 2007
    hello, I want to translate the camera along the x,y,z axis..is there a way to do this by using SimConnect_CameraSetRelative6DOF()...

  • Anonymous
    July 08, 2007
    <a href=  ></a>   [url=][/url]  

  • Anonymous
    August 12, 2007
    This is Agape blog site - <a href="http://www.agapeblogx.com/264749.html">Interesting blog</a>.