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C++ has deterministic finalization. When you declare a stack-based object, at the
end of the scope, the destructor is called before other work is done.
I just finished writing a response on this topic for a customer, and thought I'd share
my favorite reference on the subject with you:
https://discuss.develop.com/archives/wa.exe?A2=ind0010A&L=DOTNET&P=R28572