Share via


Last Two Weeks on DirectX Shader Compiler (2017-12-12)

What's new?

  • Lots of SPIR-V work.
  • 16-bit tests are coming along! We're leveraging the scripts under /utils/hct more and more.
  • Shaved off a few minutes off AppVeyor to keep it under control.
  • Some dndxc UI improvements, mostly better perf when colorizing disassembly.
  • A number of fixes for lib_ compilation targets.

Also, I'm going to be taking a few days off, so updates will be a bit more irregular until the new year.

Enjoy!