Last Week on DirectX Shader Compiler (2017-07-18)
Lots and lots of fixes coming in lately, and some interesting highlights.
- More functionality for PIX use cases.
- Better support in some transforms to better deal with libraries of shaders.
- More rewriter flags to help with generating headers #includes that pull in code.
Also, the dxil-2017-06 branch will likely go through some renames, as the purpose is really to track the changes in the Windows 10 SDK previews. Changes that are in master but not in this branch are for releases that are further out, or more experimental in nature.
Last but not least, the D3DCompiler-DXC bridge DLL now has a Wiki page, discussing basic usage and limitations. If you have a favorite tool that you'd like to see better documented, a comment, issue or pull request is always welcome.
Enjoy!