Last Week on DirectX Shader Compiler (2017-07-26)
A lot of activity this last week, as usual here are some highlights.
- Some dia improvements, including the ability to dump debug info in dndxc and to compiler using d3dcompiler_47.
- More PIX supporting functionality available.
- Lots of linker improvements.
- Lots of SPIR-V code generation activity, including full translation for pass-through VS and constant PS.
Also, if you think working on the Xbox GPU compiler would be fun, we're looking for developers of varying experience! The links have all the info you need to get started.
Enjoy!