Last Week on DirectX Shader Compiler (2017-11-21)
In addition to the usual fixes and SPIR-V progress, here are a couple of highlights.
- dxc will now output the version information for the underlying DLLs that it uses when displaying help.
- Byte address buffers loads and stores use a template syntax, instead of having named variations.
This week is Thanksgiving week in the US, and so things will likely slow down a bit. Bonus post for tomorrow: a quick discussion of binaries available in the SDK and how they relate to their GitHub counterparts.
Enjoy!