GPU Gems 2: Using Vertex Texture Displacement for Realistic Water Rendering
A very chapter excerpt from GPU Gems2 on how to create realistic water rendering using DX Shader Model 3.0
https://www.gamasutra.com/features/20060103/kryachko_01.shtml
Thanks to Xavier Moore for the link!
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May 30, 2009
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May 31, 2009
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