In this quickstart, you learn how to start a call using the Azure Communication Services Calling SDK for Unity.
There are two ways to install the Azure Communication Calling SDK for Unity.
We need to configure a basic layout to attach our logic. In order to place an outbound call, we need a TextBox
to provide the User ID of the callee. We also need a Start/Join call
button and a Hang up
button.
Main.Unity Code
Main.unity
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Create a script called AppManager.cs and link it to the AppManager object in Unity Editor. Replace the content with the following implementation:
In the GameObject called AppManager, drag the newly created script into its script component. Also, drag the Status text object into the Call Status text field to enable UI updates of the Call state.
The next table listed the classes and interfaces handle some of the major features of the Azure Communication Services Calling SDK:
Application has an opportunity to configure how the incoming call should be accepted, such as video and audio stream kinds.
You can build and run the code on Unity Editor or devices that uses Unity.
You can make an outbound call by providing a user ID in the text field and clicking the Start Call/Join
button. Calling 8:echo123
connects you with an echo bot, this feature is great for getting started and verifying your audio devices are working.