goto
and Labeled Statements (C)
The goto
statement transfers control to a label. The given label must reside in the same function and can appear before only one statement in the same function.
Syntax
statement
:
labeled-statement
jump-statement
jump-statement
:
goto
identifier
;
labeled-statement
:
identifier
:
statement
A statement label is meaningful only to a goto
statement; in any other context, a labeled statement is executed without regard to the label.
A jump-statement
must reside in the same function and can appear before only one statement in the same function. The set of identifier
names following a goto
has its own name space so the names don't interfere with other identifiers. Labels can't be redeclared. For more information, see Name spaces.
It's good programming style to use the break
, continue
, and return
statement in preference to goto
whenever possible. Since the break
statement only exits from one level of the loop, a goto
may be necessary for exiting a loop from within a deeply nested loop.
This example demonstrates the goto
statement:
// goto.c
#include <stdio.h>
int main()
{
int i, j;
for ( i = 0; i < 10; i++ )
{
printf_s( "Outer loop executing. i = %d\n", i );
for ( j = 0; j < 3; j++ )
{
printf_s( " Inner loop executing. j = %d\n", j );
if ( i == 5 )
goto stop;
}
}
/* This message does not print: */
printf_s( "Loop exited. i = %d\n", i );
stop: printf_s( "Jumped to stop. i = %d\n", i );
}
In this example, a goto
statement transfers control to the point labeled stop
when i
equals 5.