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class Audio::PushAudioInputStream
: public Audio::AudioInputStream
Represents memory backed push audio input stream used for custom audio input configurations.
Members
~PushAudioInputStream
Syntax: public inline virtual ~PushAudioInputStream ( );
Destructor; closes the underlying stream if not already closed.
Write
Syntax: public inline void Write ( uint8_t * dataBuffer , uint32_t size );
Writes the audio data specified by making an internal copy of the data. Note: The dataBuffer should not contain any audio header.
Parameters
dataBufferThe pointer to the audio buffer of which this function will make a copy.sizeThe size of the buffer.
SetProperty
Syntax: public inline void SetProperty ( PropertyId id , const SPXSTRING & value );
Set value of a property. The properties of the audio data should be set before writing the audio data. Added in version 1.5.0.
Parameters
idThe id of property. See PropertyIdvaluevalue to set
SetProperty
Syntax: public inline void SetProperty ( const SPXSTRING & propertyName , const SPXSTRING & value );
Set value of a property. The properties of the audio data should be set before writing the audio data. Added in version 1.5.0.
Parameters
propertyNameThe name of property.valuevalue to set
Close
Syntax: public inline void Close ( );
Closes the stream.
Commit
Syntax: public inline uint32_t Commit ( );
Requests that the audio written so far be committed as a completed segment. Non-blocking; returns immediately with a correlation token.
Returns
A commit token >= 1 that can be matched against the CommitToken property on a subsequent Recognized event, or 0 if the call was rejected outright e.g. based on the SDK-local rate limit (at most one successful Commit() per 100 ms per push stream).
A returned non-zero token does not guarantee a corresponding Recognized event; the commit may be silently dropped if the service does not support the feature, or if the session is torn down before the acknowledgment arrives. A commit that has not yet been delivered is also discarded when end of audio is signalled - by Close(), or by a Write() with an empty buffer - because the resulting flush already produces a result covering the audio the commit was anchored to.
Commit
Syntax: public inline uint32_t Commit ( uint32_t channelId );
Same as Commit() but scoped to a single channel of a multichannel input. The service acknowledges the commit on the named channel only. See Commit() for return-value semantics.
Parameters
channelId0-indexed channel identifier.
Returns
A commit token >= 1, or 0 if the call was rejected by the SDK-local rate limit.
Create
Syntax: public inline static std::shared_ptr< PushAudioInputStream > Create ( );
Creates a memory backed PushAudioInputStream using the default format (16 kHz, 16 bit, mono PCM).
Returns
A shared pointer to PushAudioInputStream
Create
Syntax: public inline static std::shared_ptr< PushAudioInputStream > Create ( std::shared_ptr< AudioStreamFormat > format );
Creates a memory backed PushAudioInputStream with the specified audio format.
Parameters
formatAudio stream format.
Returns
A shared pointer to PushAudioInputStream